![]() ![]() You can use anything to represent damage: coins, rocks, sticks, pieces of candy, whatever. So you don't lose track of what's going on, this damage is tallied up with damage counters. Remember, the amount of damage done by attacks is also affected by the weakness or resistance of the Pokémon being attacked. When an active Pokémon attacks, the card may specify an amount of damage to be done to (HP to be subtracted from) the Pokémon being attacked. POKEMON TRADING CARD GAME ONLINE UNBLOCKED HOW TOHow to Tally Damage and Health Points (HP) The energy attached to the Pokémon will be discarded with its retreat. The retreat cost is the cost it will take to switch your active Pokémon with one from your bench. (See the attached video for another explanation.) Resistance is the opposite of weakness so it lowers the amount of damage done. For example, if weakness is +20, a psychic attack originally doing 30 damage would do 50 instead. ![]() Now, in the TCG, if the Pokémon type (shown in top right corner) is the type that the opponent's battling card is weak against, an attack does anywhere from +10 to double damage. ![]() Weakness is played slightly differently than in the Game boy games, where if you used a weak attack it did double damage. The card will say to which types this Pokémon is particularly resistant (strong) or weak. The bottom of the card is where the Pokémon is described, including its weakness, resistance, retreat cost, and any other conditions required to play the Pokémon. ("Extrasensory" attack requires two psychic energies and does 20+ damage based on hand.) Bottom Attacks usually require energy except in cases where the energy area is a hollowed-out circle then there is no energy requirement. This area of the card is also where you'll find the energy cost needed to make the attack, the attack's effect, and what is required to use the attack. These cards give big boosts, like letting a player search her deck for any card she wants or giving certain Pokémon more attack power. ![]()
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